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Goals over each module’s verified metrics. A challenge completes automatically the first time a cloud save’s server-verified scores meet it — completions are permanent achievements.
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Still Here
Find a rule where something is still alive at the end of the run (persistence 100).
Tier 1 · ~5 min
Rotates 5 Oct 2026
Steady State
Reach a stability score of 75 or higher.
Uncharted Form
Reach a novelty score of 55 or higher.
Holds at Any Scale
Reach a coarse-graining stability of 90 or higher.
Lab Quota
Reach a total score of 450 / 600.
Named Degenerations
Reach a singularity classification score of 80 or higher.
First Light
Save any experiment with a verified score (total ≥ 1).
Tier 1 · ~5 min
Perfect Causality
Reach a causal consistency of exactly 100.
Tier 2 · ~5 min
Local Realm
Reach a locality score of 80 or higher.
Tier 2 · ~15 min
Surface Walker
Land the spectral score in the 45–55 band (a surface-like d_s ≈ 2).
Tier 3 · ~40 min
Classify a Singularity
Reach a singularity classification of exactly 100 — every degeneration region assigned a toy Kodaira type.
Tier 2 · ~15 min
Symmetry Collector
Reach a gauge group score of 85 or higher — collect three or more distinct toy symmetries.
Tier 3 · ~40 min
Surgical Defects
Reach a fibration validity of 95 or higher with a gauge group score of 35 or higher.
Tier 3 · ~40 min
Deep Cut
Carve a deeply degenerate pocket of 2-5 cells — a toy SO(8) region.
Tier 1 · ~5 min
One Condition Held
Satisfy at least one of the four energy conditions (energy conditions ≥ 25).
Tier 1 · ~5 min
Subluminal Discipline
Keep the bubble wall below light speed (causality = 100).
Tier 1 · ~5 min
Gentle Shell
Keep tidal stress far from the rejection limit (tidal safety ≥ 80).
Tier 2 · ~15 min
Held Together
Reach a stability score of 90 or higher.
Tier 2 · ~15 min
First Break
Trigger any failure mode at all (break score ≥ 1). Higher is more broken here.
Tier 1 · ~5 min
Severe Violation
Drive one failure mode past half severity (peak severity ≥ 50).
Tier 2 · ~15 min
Systemic Failure
Trigger at least half of the eight failure modes at once (coverage ≥ 50).
Tier 2 · ~15 min
Comprehensive Collapse
Saturate the break score at 100 — every way this metric can fail, failing.
Tier 3 · ~40 min
Positive Energy
Keep the energy density non-negative everywhere (energy sign passes).
Tier 1 · ~5 min
Dominant Condition
Satisfy the dominant energy condition across the profile.
Tier 2 · ~15 min
Non-Dispersive
Hold the pulse together — causal stability passes (on-shell, subluminal).
Tier 2 · ~15 min
Six for Six
Pass all six soliton validators in one configuration.
Tier 3 · ~40 min
Nothing Exotic
A configuration whose energy density is positive everywhere (exotic cost = 100).
Tier 2 · ~15 min
Comfortably Positive
Positive everywhere AND with real margin — robustness 20 or higher.
Tier 2 · ~15 min
Fast and Positive
Keep the budget positive at real speed: exotic cost 100 with route efficiency ≥ 45.
Tier 3 · ~40 min
The Other Side of c
Cross the light barrier and see the budget break — subluminal safety below 100 with exotic cost below 100. The lesson is the point; the total will not thank you.
Tier 1 · ~5 min
Faster Than Light, Slower Than c
Beat the external light signal (route advantage ≥ 50) with a locally subluminal traveller.
Tier 2 · ~15 min
A Crossing a Crew Survives
Traversable end to end: survivable tides, no causal breach, and the shortcut actually wins.
Tier 2 · ~15 min
Frugal Geometry
Exotic budget 60 or higher while staying traversable — the throat trade, solved from the cheap side.
Tier 3 · ~40 min
The Antitelephone
Boost a mouth until the shortcut becomes a time machine (causal safety 0). The lesson is the point; the total will not thank you.
Tier 1 · ~5 min
Still Here
Find a rule where something is still alive at the end of the run (persistence 100).
Tier 1 · ~5 min
Frozen Solid
Reach a completely static late run — activity 0 with structure 80 or higher.
Tier 2 · ~15 min
Edge of Chaos
Land activity in the 5–40 band while keeping structure at 70 or higher — neither frozen nor boiling.
Tier 3 · ~40 min
Rich Texture
Reach a block entropy of 60 or higher — many different local patterns at once.
Tier 2 · ~15 min
Off the Axis
Reach a superposition score of 90 or higher — a state spread across the register.
Tier 1 · ~5 min
First Entanglement
Reach an entanglement score of 50 or higher across the half-split.
Tier 1 · ~5 min
Beat the Classical Bound
Violate the CHSH inequality — any score above 0 is past what a local hidden-variable theory can produce.
Tier 2 · ~15 min
Tsirelson
Reach the maximum a Bell violation can reach: a CHSH score of 100.
Tier 3 · ~40 min
Gauge Invariant
Close every vertex — no spin above the sum of the others, and a whole-number total.
Tier 1 · ~5 min
One Geometry
Close every vertex while keeping the whole network connected.
Tier 2 · ~15 min
Space, Not Just Surface
Give at least half your vertices a non-zero volume — four edges each, all closed.
Tier 2 · ~15 min
Regular Geometry
Reach a symmetry of 100 on a fully closed network — every vertex alike, labels included.
Tier 3 · ~40 min
Held Together
Keep every body gravitationally bound to the end of the run.
Tier 1 · ~5 min
Structure Formation
Contract the cloud by a third or more (clustering ≥ 33) without losing anyone.
Tier 2 · ~15 min
Settled
Reach a virial balance of 90 or higher — a cluster that has actually relaxed.
Tier 3 · ~40 min
Clean Integration
Finish with an energy-conservation score of 80 or higher — no close pass the timestep could not follow.
Tier 2 · ~15 min
Let It Settle
Run long enough that the reaction has stopped changing (settling 95 or higher).
Tier 1 · ~5 min
Push Back
Inject product mid-run and watch the equilibrium recover (Le Chatelier response 80 or higher).
Tier 2 · ~15 min
High Yield
Drive the limiting reagent to 80% conversion or more without the integrator breaking.
Tier 2 · ~15 min
The Stable Edge
Pace 85 or higher with stability still at 100 — fast, and still inside the stable region.
Tier 3 · ~40 min
All Roads Home
Survey a run of integers where every single one reaches 1 (convergence 100).
Tier 1 · ~5 min
High Flyer
Include a start that climbs 60 or more — far above its own size — and still reaches 1.
Tier 2 · ~5 min
One River
Get coverage to 90 or higher with every orbit still reaching 1 — neighbours pouring into shared tails.
Tier 2 · ~15 min
Bad Neighbours
Spread 90 or higher with convergence still 100 — consecutive integers behaving nothing alike.
Tier 2 · ~15 min
First Beaver
Find a halting machine that gets at least halfway to the record for its state count (record 50 or higher).
Tier 1 · ~5 min
Finish the Search
Sweep an entire enumeration — coverage 100 — so the champion you found is not a guess but the answer.
Tier 1 · ~5 min
Record Holder
Find a machine that matches the published busy beaver number for its state count (record 100).
Tier 3 · ~40 min
Most Ones
Find a halting machine that leaves the maximum possible ones on the tape (ones 100).
Tier 3 · ~40 min
Someone Else’s Question
Save a result on any community-authored game.
Tier 1 · ~5 min
Halfway on a Stranger’s Model
Reach 250 / 500 on a community game.
Tier 2 · ~15 min
Optimised
Reach 400 / 500 on a community game.
Tier 3 · ~40 min
Flawless Geometry
Keep the geometry perfectly consistent (score 100).
Calm Shell
Reach a tidal-safety score of 60 or higher.
Below Light
Reach a causality score of 80 or higher.
Steady Bubble
Reach a stability score of 60 or higher.
Total Collapse
Saturate the break score at 100. Higher is more broken.
Deep Violation
Drive one failure mode to a severity of 60 or higher.
Broad Failure
Trigger enough failure modes for a coverage of 25 or higher.
Dominant Condition
Pass the dominant-energy-condition validator.
Validator Quota
Pass enough validators for a total of 500 / 600.
Signed Energy
Pass the energy-sign validator — no negative density anywhere.
Speed Under Budget
Route efficiency 40 or higher while exotic cost stays at 100.
Deep Margin
Robustness 80 or higher — a shell that survives perturbation, not one at the threshold.
Positive Week
Publish a configuration with no exotic energy anywhere (exotic cost 100).
Clean Crossing
A traversable shortcut: beat the light signal with survivable tides and no causal breach.
Frugal Throat
Exotic budget 70 or higher — a smaller, cheaper throat that a crew still survives (tidal safety ≥ 50).
Deep Shortcut
Route advantage 90 or higher while the crossing stays traversable.
Still Standing
Keep something alive to the end of the run (persistence 100).
Held Together
Reach a structure score of 70 or higher.
Uncharted Rule
Reach novelty 100 or higher on a rule that still persists.
Spread the Register
Reach a superposition score of 75 or higher.
Reproduce a Known State
Reach fidelity 100 with a named state while entangling something.
Past the Bound
Violate the CHSH inequality at all — any score above 0.
Regular Enough
Reach a symmetry of 50 on a fully closed network.
Room Inside
Give 25% of your vertices a non-zero volume, with every vertex closed.
All Vertices Closed
Close every vertex in the network.
Pair Up
Lock 40% of the bodies into bound pairs, with the system still together.
Relaxed
Reach a virial balance of 70 or higher.
Nobody Lost
Keep every body bound to the end of the run.
Recovery
Le Chatelier response 80 or higher — inject product and let the equilibrium push back.
Yield Target
Conversion 70 or higher with the integrator intact (stability 100).
Settled Week
Let the reaction settle — settling 95 or higher.
Everyone Home
Survey a run of integers where every one of them reaches 1 (convergence 100).
Climb and Return
Include a start that climbs 50 or more and still reaches 1.
Shared Channel
Reach a coverage of 70 or higher — neighbouring orbits merging into shared tails.
Full Tape
Find a halting machine leaving 50 of the maximum ones for its state count.
Settle It
Prove the fate of 50% of the machines in your window — halted or provably looping.
Complete Sweep
Sweep an entire enumeration so the search finishes (coverage 100).
Community Quota
Reach 300 / 500 on any community game.
Perfect Run
Reach 500 / 500 on a community game.
Try Something New
Save a result on any community-authored game.
Rock Solid
Reach a stability score of 90 or higher.
Tier 2 · ~15 min
Off the Map
Reach a novelty score of 50 or higher — unlike any canonical family.
Tier 2 · ~15 min
Renaissance Graph
Score 50 or higher on all eight metrics at once.
Tier 3 · ~40 min
Grand Forge
Reach a total scientific score of 560 / 800.
Tier 3 · ~40 min
Survives a Squint
Reach a coarse-graining stability of 80 — a structure that outlives its resolution.
Tier 3 · ~15 min
Even Curvature
Reach a curvature uniformity of 70 while keeping locality at 40 or higher.
Tier 3 · ~15 min
Exceptional Garden
Grow a deep pocket into the 6-11 cell band — a toy E6 region.
Tier 2 · ~15 min
Exceptional Ascent
Push a deep pocket into the 12-19 cell band — a toy E7 region.
Tier 2 · ~15 min
Contained Cataclysm
Host a toy E8 region (20+ deep cells) while keeping fibration validity at 50 or higher — no zeroing the whole field.
Tier 3 · ~40 min
Defensible Warp
Score 50 or higher on all five validator metrics at once.
Tier 3 · ~40 min
Off the Corpus
Reach novelty 100 — six or more rule bits from every named rule — while still persisting.
Tier 2 · ~15 min
Known Territory
Hit a named state exactly — fidelity 100 — while entangling something.
Tier 3 · ~15 min
Two Gates, No More
Reach a full CHSH violation with an economy of 95 or higher — at most two gates.
Tier 3 · ~40 min
Nothing Wasted
Close every vertex with a minimality of 70 or higher — few edges, small spins.
Tier 3 · ~15 min
Binaries
Lock at least half the bodies into bound pairs while keeping the system together.
Tier 3 · ~40 min
Break the Integrator
Push dt past the method's limit and watch stability read 0. Knowing where the edge is counts.
Tier 1 · ~5 min
Runaway
Change the rule until most starts never reach 1 (convergence 30 or lower). Knowing where 3n+1 stops being special counts.
Tier 1 · ~5 min
Same Ratio, Different Fate
Break the map (convergence 30 or lower) while the odd-step share stays in its usual 30–36 band.
Tier 3 · ~15 min
Nobody Knows
Build a window where more than half the machines are undecided — decided below 50 — while at least one of them still halts. Not a failure: a demonstration.
Tier 2 · ~15 min
Proof and Search
Decide 60% of a window while still finding a machine at 80 or more of the record — certainty and discovery in the same sweep.
Tier 3 · ~15 min